Tuesday 8 September 2009

Shaders Without GLEW Part 2

Well my test exe worked fine for Zawran so I explained what I had found and he tried it out with his framebuffer (fbo) code and that also worked. He sent me a nice piece of code with all the fbo,vbo with constants and setup code, which will be useful and save me hunting down the function prototypes. He also sent me code for his FBO type in bmax which deals with the creation of an fbo, with code to bind and unbind it and delete it, the setup means it can be used for effects like render2texture. It will save me some coding and should mean I can get some r2t effects going fairly quickly.

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