Friday 27 May 2011

Wireframe Challenge

Not had much time to work on this challenge, so my entry isnt going to be what I wanted and probably not much of a demo, but I did atleast model something in blender for it and learnt abit about texture mapping at the same time.

Here's a small pic of the ship styled on Tron.

Thursday 5 May 2011

Object Loading, Multi Texturing

Well I have finally got .obj model loading going for single mesh objects in my opengl engine, works with normals and textures, so I took a look at adding multi texturing to the engine, useful for lots of things like adding a second texture over a terrain to add extra detail. It appears to be working but I am not all that happy with it at the moment, I have little control on the way the textures are combined so I need to add more into that side of things, which then means I can look to setup different modes for how they work with each other, but I need to also figure out how the parameters need to be set as my first hard coded tests did not seem to yield all that useful a result.
Still it's a step in the right direction and hopefully I can give the system more options for how the textures tile and blend.

Monday 2 May 2011

WoT no game!

Well no there is not any game yet. I got side tracked and ended up making some changes to my gl framework in bmax and decided I should actually use it for something, so I made a small cracktro style intro and put it up on the DBF forum so I could get some feedback, seems my code works well on various setups so thats good to hear.

Quick Piccy
I have also been messing about with my old opengl engine code, it now runs on top of the tiny gl framework and I spent some time improving it abit. It can now load .obj models exported from blender as long as I set a couple export options, it expects UV's and Normals and uses them both so I need to export as a single mesh with normals, uv's and triangulate turned on but if i do that I can load and display the meshs fine, I even seem to have got hard edges working to a good extent. Working on Multi Texturing, going for 2 layers only at this time, cant see me needing more and by that time I will likely be using shaders.

So now I need to start messing about with blender and see if I can make some useful models, to that end I have been watching some tutorials and messing about with some of the features. Made a very simple mini hexscape thing and made a rather nice render, so here it is.

DBF are currently running a demo coding challenge, with a theme of wireframe, will see if I can come up with something for that before the deadline. Hopefully something cool as well.