Thursday 14 April 2011

Going Retro

Having gone over lots of my old code and effects looking for a project to work on and get finished, I struggled to find anything I felt inspired to code. So after spending more time going over my old code archives, I came to the games I wrote back in 2002/3 and while some were pretty good, others were never finished. The code for almost all of them is by my current standard very poor, there's no OOP at all but then the language they were in didn't support it, but there's no proper structure, no functions its all a mess of gosubs which while they work are not very well thought out at all. At the time I hadn't long come back to coding from a long gap stretching back to the Amiga days, so I can forgive the bad code style a bit. Anyway to get to the point, I have decided to recode some of the games in bmax taking advantage of a lot of the new things I have learned over the years and hopefully I can create so cool retro inspired games worth playing.

I still plan to put some of my recent opengl experiments to use in a demo related effort but it can take a backseat while I attempt to get a game done first.

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